LORAMI: Low-Rank Adaptation for Multi-Identity Physics-Based Face Rigs

Published in Eurographics/SIGGRAPH Symposium on Computer Animation (SCA), 2026


Physics-based simulation can augment facial rigs with high-quality deformations, but at steep computational costs. While neural surrogates can substantially reduce computation time, existing methods do not generalize across identity variations and instead require expensive per-case retraining. In this work, we present LORAMI—a method for learning physics-based face rigs over a continuous space of identities using low-rank adaptation. LORAMI addresses the challenge of identity variation through a novel architecture that combines a shared neural surrogate with low-rank weight adaptations. Instead of training a dense model across identity space, we modulate a shared base network using low-rank factors. These factors are scaled by diagonal matrices predicted from identity parameters. This design enables efficient modeling of identity-dependent variations while preserving the generic deformation behavior of the underlying physics-based rig. Our experiments show that LORAMI achieves deformation accuracy on par with single-identity models and outperforms fully dense identity-conditioned networks. As a result, our method enables real-time physics-based facial animation with continuous identity control.

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BibTeX Record:

@article{corigliano2026lorami,
    author = {Corigliano, D. and Peter, D. and Solenthaler, B. and Thomaszewski, B.},
    title = {LORAMI: Low-Rank Adaptation for Multi-Identity Physics-Based Face Rigs},
    journal = {Computer Graphics Forum},
    year = {2026},
    issn = {1467-8659},
    doi = {10.1111/cgf.70572},
    url = {https://diglib.eg.org/handle/10.1111/cgf70572},
    publisher = {The Eurographics Association},
    keywords = {Computing methodologies, Physical simulation, Neural networks}
}