Physics-Driven Digital Humans: From Capture to Animation

Invited Talk, SCA Graduate School, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2026


Digital humans are central to the modern digital worlds, with applications in animation, video games, and surgical planning. However, capturing and animating the subtleties of the human face, with its complex anatomy and unique expressivity, remains a challenge. Creating anatomical head models is a complex process that involves sophisticated capture systems, advanced alignment algorithms, and meticulous adjustments to avoid the uncanny valley effect. Animation adds another layer of complexity. While the field has traditionally relied on artist-designed skinning weights and linear blendshapes, it is now shifting toward new techniques. Recently, physics-based simulation has emerged to produce believable facial performances with ease. This talk uncovers the end-to-end pipeline of creating digital doubles, uncovering high-fidelity capture and physics-driven animation.

Conference Program